UbiComp Info  


   Version 006    

Updated weekly. New additions are yellow (like this).
I've been a little busy these days. Next major update will probably be around the 2nd or 3rd week of August. Thanks for your visit!

 

 Previous versions: [1999 version (UbiComp Links), June-28-2000 version,v001, v002, v003, v004, v005 ]


1 Vision

2 Related Concepts

2.1 Wearable Computing

Desirable characteristics of Wearable Computers include Constancy, Augmentation, Mediation (see Steve Mann's discussion or Hirose's article in IPSJ Magazine 40-9), Portability, Ease of Operation, Immediacy (see Fukumoto's discussion -- IPSJ Magazine 41-2). As Fukumoto points out, cooperative actions of various wearable devices (would require multi-modal/ multimedia mechanisms) may be an interesting thing to think about.

2.2 Augmented Reality

2.3 Telepresence

2.4 Tangible Bits  

2.5 Roomware  

2.6 Cooperative Buildings

2.7 Information Appliances 

2.8 Proactive Computing 

2.9 Amorphous Computing

2.10 Digital City

Some projects (e.g., Digital City Kyoto) raise certain issues concerning the integration of the physical world and computational media.

2.11 PUI

2.12 User Experience Design

John Thackara discussed User Experience Design in his plenary talk (entitled "The design challenge of pervasive computing") at CHI'00. He discusses the innovation dilemma -- "we are increasingly at a loss to understand what to make" -- in the age of new technologies. Then he introduces User Experience Design -- a concept for the new economy. His page on the talk contains an organized set of links to further readings. 

2.13 Pervasive Computing

3 Classic Systems

4 Ongoing Research

4.1 Research Groups

4.2 Some Examples of Interesting Research Activities

Integrated Design of Smart Environments

Handheld Devices and CSCW

Infrastructure

SItuation/ Context/ Location Aware Computing

Gesture

Walls

Tables and Desks

Chairs

Capture and Access

Information Appliance

Paper and Electronic Documents

Tangble/ Tactile User Interface

Vision-based System

Two-Handed Interaction / parallel Inputs

Everyday Objects

Networking Distributed Physical Objects and Places

Web and UbiComp

Home Automation

Experiment Capture

Health Monitoring

5 Enabling Technologies

5.1 General

5.2 Handheld/ Wearable Device

5.3 Display Technology

5.4 Automatic Identification

5.5 Networked Sensors

  • Sensors.com
    Founded by G.J. Pottie and W.J. Kaiser in 1998 in Los Angeles, to enable continuous sensing, signal processing for event detection, local control of actuators, event identification, and communication at low power. A related article can be found in the May 2000 issue of Communication of the ACM 43(5), pp.51-58.

  • Sensor Multiplexing
    Related website: http://netweb.usc.edu/SCADDS/

5.6 Biometrics

  • Biometric Consortium
    Founded by DOD in 1992. "The Biometric Consortium serves as the US Government's focal point for research, development, test, evaluation, and application of biometric-based personal identification/verification technology."
  • Biometrics Authentication Systems, Coming Soon!, IPSJ Magazine, Vol.40, No.11, November 1999.
    This issue of the IPSJ magazine discusses various biometrics systems and their applications. (in Japanese). Typical biometrics systems uses different patterns of faces, retinas, irises, fingerprints, palm shapes; voice, (dynamic) signature.
  • Fingertip/ Fingerprint UI
    Biometrics is often used for user authentication purposes. But researchers at NEC C&C Media Laboratories explore the use of fingerprint scanners in creating a novel user interface. Use fingertips as shortcuts/ bookmarks. (Each finger has a different fingerprint pattern.) They have papers on IEICE Technical Report, OFS98-26, IE98-52, pp.13-18. (Sep. 1998) and IPSJ Interaction'99 Conference, pp. 169-176, March 1999.
  • National Biometric Test Center (NBTC)
    This center is at San Jose State University.
  • International Computer Security Association
    Assessment of Biometrics systems
  • Sandia National Laboratories
    Assessment of Biometrics systems.
  • ECOM, Japan
    Assessment of Biometrics systems
  • Fujitsu Libretto's Face Recognition Software

5.7 Distributed Computing

  • XML

  • Java, applets, and Jini

5.8 MEMS (Microelectromechanical Systems)

5.9 Devices/ Electronics

  • Embedded Web servers
    - Hydra (Xerox PARC's embedded Web server)
    - Tini (Dallas Semiconductor's commercial embedded Web server)
    - Boolean server (for example, such servers are implemented on Microchip PIC and on FairchildACE1101MT8 processor)
  • (a company selling TCP/IP Chip)
  • Moser Electronics

5.10 UI Toolkit

  • Pad++
    Ben Benderson's impressive system based on the concept of ZUI (Zooming UI).
  • Jazz
    ZUI (Zooming UI) for Java. Ben Benderson's ongoing project. Version 1.0 was released on the 4th of July, 2000. MID (I don't know if it is a part of Jazz or not) may be an interesting feature as it can be used to construct single-device multiple-user groupware.

5.11 Voice Recognition/ Sound

  • Speaker identification engines
    - Sprint's system
    - T-NETIX's SpeakEZ
    - Animo & Fujitsu's VoiceGATE
    - Animo's VoiceSync
  • Whisper
    NTT DoCoMo. CHI paper.
  • Normadic Radio
    MIT Media Lab.
  • IBM ViaVoice

5.12 Wireless networking

  • Bluetooth
    A low cost wireless solution. No more than several meters. Uses 2.4GHz band w/ frequency hopping. Raw data rate 1Mbps. Application level data rate approx. 721Kbps. Scatternet bridges two Piconets and thus increase the coverage area.
  • IrDA
    Data rates ranging from 9.6Kbps to 4Mbps. line-of-sight operation.
  • Home RF

5.13 Motion Tracking

  • Ascension Technology
    Focuses on manufacturing motion trackers for the computer graphics industry. Magnetic, optical, and inertial trackers. Their 6DOF trackers can measure X, Y, Z, yaw, pitch and roll values.

5.14 Vision System

  • Sony Pan Tilt Camera
  • Motion Processor
    Developed at Toshiba Research Lab in Japan. Fast gesture recognition using an eyeball looking LED+Camera combo. It can capture hand/ finger gestures in realtime. 

5.15 Toys

  • Mindstorms
    I heard that Jin Sato's page is useful. A development history of Mindstorms is here. Programming: NQC, Integrated Development environment for NQC, LegoOS
  • AIBO
    Sony's entertainment robot. My parents were so impressed when they first saw it on TV.
  • Furby
  • Tama
    A robot cat. Developed at Omron, Japan. I don't know if it's commercially available.
  • TOT (Toys for Tomorrow) at MIT
    BitBalls, Storymat
  • Zowie PlayZones

6 Research Community

6.1 Journal

  • IEEE Personal Technologies
  • TOCHI
  • Communications of ACM (available online at ACM Digital Library)
    - Embedding the Internet (May 2000. Vol.43 No.5)
    - PUI (March 2000, Vol.43, No.3)
    - 1993 AR stuff
  • IEEE Computer....
  • IPSJ Magazine
    Published monthly by the Information Processing Society of Japan. Some interesting issues are: Vol.41 No.2 (Human Interface out of box), Vol. 40 No.9 (Wearable Computers)

6.2 Conference/ Workshop/ Symposium

6.3 Online Community

  • comp.wearables

7 Survey

8 Related Link Collections


please drop me a note: konomi@acm.org
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