UbiComp Info  


   Version 005    

Updated weekly. New additions are yellow (like this).
I've been a little busy these days. Next major update will probably be around the 2nd or 3rd week of August. Thanks for your visit!

 

 Previous versions: [1999 version (UbiComp Links), June-28-2000 version,v001, v002, v003, v004 ]


1 Vision

2 Related Concepts

2.1 Wearable Computing

Desirable characteristics of Wearable Computers include Constancy, Augmentation, Mediation (see Steve Mann's discussion or Hirose's article in IPSJ Magazine 40-9), Portability, Ease of Operation, Immediacy (see Fukumoto's discussion -- IPSJ Magazine 41-2). As Fukumoto points out, cooperative actions of various wearable devices (would require multi-modal/ multimedia mechanisms) may be an interesting thing to think about.

2.2 Augmented Reality

2.3 Telepresence

2.4 Tangible Bits  

2.5 Roomware  

2.6 Cooperative Buildings

2.7 Information Appliances 

2.8 Proactive Computing 

2.9 Amorphous Computing

2.10 Digital City

Some projects (e.g., Digital City Kyoto) raise certain issues concerning the integration of the physical world and computational media.

2.11 PUI

2.12 User Experience Design

John Thackara discussed User Experience Design in his plenary talk (entitled "The design challenge of pervasive computing") at CHI'00. He discusses the innovation dilemma -- "we are increasingly at a loss to understand what to make" -- in the age of new technologies. Then he introduces User Experience Design -- a concept for the new economy. His page on the talk contains an organized set of links to further readings. 

2.13 Pervasive Computing

3 Classic Systems

4 Ongoing Research

4.1 Research Groups

4.2 Some Examples of Interesting Research Activities

Integrated Design of Smart Environments

Handheld Devices and CSCW

Infrastructure

SItuation/ Context/ Location Aware Computing

Gesture

Walls

Tables and Desks

Chairs

Capture and Access

Information Appliance

Paper and Electronic Documents

Tangble/ Tactile User Interface

Vision-based System

Two-Handed Interaction / parallel Inputs

Everyday Objects

Networking Distributed Physical Objects and Places

Web and UbiComp

Home Automation

Experiment Capture

Health Monitoring

5 Enabling Technologies

5.1 General

5.2 Handheld/ Wearable Device

5.3 Display Technology

5.4 Automatic Identification

5.5 Networked Sensors

5.6 Biometrics

5.7 Distributed Computing

5.8 MEMS (Microelectromechanical Systems)

5.9 Devices/ Electronics

5.10 UI Toolkit

5.11 Voice Recognition/ Sound

5.12 Wireless networking

5.13 Motion Tracking

5.14 Vision System

5.15 Toys

6 Research Community

6.1 Journal

6.2 Conference/ Workshop/ Symposium

6.3 Online Community

7 Survey

8 Related Link Collections


please drop me a note: konomi@acm.org
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