UbiComp Info
UNDER CONSTRUCTION
(last update: 03/18/2001
)
I am trying to come up with the first version by the
4th of July.
please click
here to show the previous version of this page.
1 Vision
- Ubiquitous Computing (Mark Weiser)
- As We May
Think (Vannevar Bush)
This influential article was originally published in the July
1945 issue of The Atlantic Monthly.
-
2 Classic Systems
- PARCTAB
The PARCTAB system is a research prototype developed at Xerox PARC.
- Active Badge
A classic location system within a building developed at the Olivetti Research Laboratory (aquired by AT&T in 1999).
- Smart
Rooms
Developed at MIT Media Lab. Using cameras, microphones,
and sensors, the system tries to capture what people are doing in a room. For
example, a virtual dog on a large projection screen responds to gestures of a
person in front of the screen. This system was used to construct a number of
unique application environments.
-
3 Ongoing Research
Research Groups
- Xerox PARC
This page contains links to various interesting projects at Xerox Palo Alto Research Center.
- FCE (Future Computing Environments) Group
The Classroom 2000 (now it's called eClass) is one of their projects. Currently they are building a living laboratory for ubiquitous and everyday computing in the home
(Aware Home).
- Tangible Media
Group, MIT Media Lab
Focuses on "the seamless coupling of physicality and
virtuality."
- Things That Think (TTT) Consortium
This consortium of MIT Media Lab includes a number of projects related to UbiComp.
- AT&T Laboratories Cambridge
Interesting research projects including Active Bat (The Ultrasonic Location System).
- Input Research Group,
University of Toronto
This group did a lot of work on haptic input to computer
systems. Bill
Buxton may be one of the most well-known person in this field. He provides
an extensive directory
of sources for input technologies on his website. By "haptic",
they mean input that involves physical contact (such as by the hand or foot).
- i-LAND project,
GMD (German National Research Center for Information Technology).
i-LAND stands for "an Interactive Landscape for Creativity and
Innovation". They have built a unique system by integrating
so-called roomware components (Dynawall, InteracTable, CommChairs, and
Passage). [See also: Roomware and Cooperative
Buildings.]
- Microsoft Research EasyLiving Research Group
This page provides the overview of the effort at Microsoft Research to build an intelligent
environments using Vision Technologies
- Human Computer Interaction (Intelligent Environments) group at MIT AI Lab
Three research projects are listed under this name. Intelligent
Room, which was presented at the 1st international
workshop on Cooperative Buildings, seems to have evolved to a new project
called Hal: The Next Generation
Intelligent Room. It seems that they are building something interesting
using Vision, Gesture and Speech Recognition techniques. Vision
Interface Project works on perceptual human-computer interfaces.
- Vision and Modeling Group
at MIT Media Lab
A number of unique projects led by prominent
researchers: research topics include Sandy Pentland's Perceptual
Intelligence Rosalind Picard's Affective
Computing and Aaron Bobick's Seeing
Action. Some examples of their projects: Smart Rooms, Smart Desks, Smart
Chair, Smart Spaces, Smart Clothes, Affective Tangibles, Tanigble Phone,
smartCar, Visually Aware Interactive Spaces, etc.
- Human
Computer Interaction Projects at IBM Research
Interesting projects including BlueEyes
(Attentive Environments, eye/gaze, head, person tracking), Interfaces
for pervasive computing, Natural
Interactions (Gesture recognition -- DreamSpace),
Personal
Area Communication (PAN)
- Stanford
Interactive Workspaces Project
Experimental hardware and software testbeds were built using
high-resolution wall-mounted and tabletop displays (Interactive Murals and
Interactive Tables), laptops, PDAs, wireless LAN, LCD-tablets, laser pointer
trackers, microphone arrays, pan-and-tilt cameras. Their major research
thrusts include a scalable distributed display architecture, architectures for
the integration of multiple people and devices, interaction styles and
associated toolkits, and a generalized interaction architecture (which is
based on a ser-centered interaction model.)
- Interaction Laboratory, Sony
Computer Science Laboratories, Inc.
Members: Jun
Rekimoto, Toshiyuki
Masui and Kim
Binsted. A number of interesting projects including HoloWall, Matrix Code,
Pick-and-Drop, Augmented Surfaces, Time-Machine Computing, Real World GUI,
Real World Programming and HyperMask. More information can be found at
individual pages of each researcher.
-
Some Examples of Interesting Research Activities
Integrated Design of Smart Environments
- Swisshouse
Program
I thought they were building an interesting house somewhere in Boston. They
probably talked about their visions at the 2nd International Workshop on
Cooperative Buildings.
- The Adaptive House,
Boulder, Colorado
Michael Moser's group have constructed a prototype of
a control system in an actual residence. The house is equipped with many
sensors and actuators. The system which is based on neural network
techniques etc. learns to manage heat, water, air heat, lighting and
ventilation.
- Augmented Surfaces
-
Handheld Devices and CSCW
- NotePals
at UC Berkeley
This is a "Lightweight Meeting Support Using
Personal Digital Assistants and Note-Taking Appliances". It
automatically combines individual's meeting notes into a shared meeting
record. An extension
of NotePals may be used for supporting distributed collaborative learning.
- Integrating Information Appliances into an Interactive Workspace
This is a part of the research activities at the
Stanford Interactive Workspaces Project. Check the Pubilications section at
the bottom of the
page.
Infrastructure
- Networking for Smart
Spaces Project and AirJava
at NIST Information Technology Laboratory
It seems that they are building a test bed to
explore the use of Java, Jini, and multicast technology together with
wireless systems (like Bluetooth and HomeRF) as a networking foundation for
pervasive computing or smart spaces.
-
Gesture
- Dynawall/ InteracTable
- Visual Instruments for an Interactive Mural
"presents a design for interacting with a
prototype device combining a large, high-resolution wall-mounted display and
an optically tracked laser pointer." This is a part of the research
activities at the Stanford Interactive Workspaces Project. Check the
Pubilications section at the bottom of the
page.
- Pick and
Drop: A Direct-manipulation Technique for Multiple-Computer Environments
Proposed by Jun Rekimoto at Sony CSL. Simple gestures
allow users to "pick" a digital object from one computer and
"drop" it into another computer. GMD's
DynaWall uses a similar interaction method for transporting data across
multiple devices as well as within a large shared display device.
-
Capture and Access
classroom2000
u berlin
Information Appliance
as we may read
Paper and Electronic Documents
EnhancedDesk
InteractiveDesk
CHI97 session
Matrix Code
Tangble/ Tactile User Interface
- mediaBlocks
An interesting system developed at MIT. People can transport and edit sequences of digital video clips using physical blocks.
- InformativeThing
- Passage
- EDC
- Bricks
- ThingsBoard
Vision-based System
- The
Kids Room: An Interactive Narrative Playspace
This is an interesting work by Perceptual Computing Group
at the MIT Media Laboratory. They transformed a child's bedroom into a
unique environment for fantasy play. A sophisticated vision system detects
kids' positions and actions in the room and feed them to the narration
control system. This seems to be one of the activities in the context of the
Digital Life consortium.
Two-Handed Interaction
- Responsive
Workbench
This is a project at Stanford Computer Graphics Lab.
It is based on a 3D interactive workspace developed at GMD. Using shutter
glasses and 6DOF head trackers. One of their focuses is Two-Handed
Manipulation.
- HoloWall
4 Enabling Technologies
General
Handheld Device
Display Technology
Automatic Identification
- RFID
- RTLS
- GPS
- Barcode System
- Electronic Scale
Biometrics
Distributed Computing
MEMS
Devices/ Electronics
(a company selling TCP/IP Chip)
Moser Electronics
UI Toolkit
5 Community
Journal
- IEEE Personal Technologies
- TOCHI
Conference/ Workshop/ Symposium
Online Community
6 Important Publications
Communications of ACM, May 2000 and March 2000, 1993 AR stuff
Check IEEE Computer too
7 Related Concepts
Wearable Computig
- The MIT Wearable Computing Web Page
This page contains an introduction to the field of wearable computing, a resource for some technical information and links to some related events.
Augmented Reality
Roomware
Cooperative
Buildings
Augmented Reality
Invisible Computer
8 Related Link Collections
- Computer Vision Homepage
A comprehensive site providing information on
Hardware, Software, Demos, Test Image, Conferences, Publication, General
Info, Links, Search, etc.
- Intelligent Environment
Resource Page
This page (at Microsoft Research) provides a
collection of links related to Intelligent Environments.
- Links to
Augmented Reality & Computer Augmented Environments
This page is maintained by Jun Rekimoto at Sony Computer Science
Laboratories, Inc.
please drop me a note: konomi@acm.org
HOME