[Functions] (NfDesign)

Input/ Output Files


(Point file)
*.pos input/output

ASCII file for measured or generated points.

(Polyline file)*.sctinput/output

ASCII file for polylines and straight lines describing vertices.

Available to describe continuous and plural polylines.

The file has header section.

(Triangle file)*.stdinput/output

ASCII file for spatial triangles.

Describing coordinates of triangles and vectors to emulate smooth surface.

(Texture file)*.bmp, *.png, *.tga, *.jpg input/output

Textures are used for background images, mapping and 3D paint. Rendering images are saved as textures.

(DXF file)*.dxfinput/output

LINE, POLYLINE, 3DPOLY, ARC/CIRCLE with UCS(input only, output is converted to polyline), 3DFACE and POINT of all the geometric entities supported by AutoCAD R13 ASCII format.

Input layer is converted to [group].

(nff file)*.nffinput only

Developed by Sense8 of the USA and describes geometries with textures.

(STL file)*.stlinput/output

Binary and ASCII file for streographic lithography developed by 3D Systems in the USA.

(3ds file)*.3dsinput/output

NfDesign supports bmp, png, jpg and tga for textures.

3ds files with these textures can be input and output.

(VRML 1.0 file)*.wrloutput only

The file for Virtual Reality Modeling Language is supported only as output.

(nxv file)*.nxvoutput only

The viewing functions of NfDesign is a free program called NfView which reads this format.

(IGES file)*.igsinput only

Surface Definitions can be read into NfDesign.

(nfd file)*.nfdinput/output

Compressed binary file unique to NfDesign.


OpenGL/Multi-thread

NfDesign is based on OpenGL and Multi-thread. Multi-thread makes it possible to operate and to edit enormous data comfortably.


Geometric Entities being used for 3D Modeling

point, straight-line, polyline, triangle, triangle-mesh, NURBS-curve/surface, sub-division-surface, metaball, height-field


Textures being used

bmp, png, jpg, tga


Parametric Generation of Primitives

(Polyline) character string, rectangle, circle, helix, star

(Triangle-mesh) plane, disc, sphere, torus, cube, cube-with-round-corner, cylinder, equilateral-polyhedron, pipe, rectangular-cone, cone, cone-with-round-corner, conical-trapezoid, fractal-mountain

(Metaball) metaball, oval-metaball, line-metaball, cube-metaball, torus-metaball, automatic-generation-on-polyline

(NURBS-curve/surface) circle, cylinder, sphere, cone, torus, cube, rectangular-cone


Generation of Arc/Circle, Straight-line and Polyline

Clicking mouse or keying coordinates generates straight-line/polyline and arc/circle. Arc/circle is generated with polyline or NURBS-curve.


Editing Polyline

round, fillet, chamfer, 2D offset, divide, separate, interpolation, change to camera-path, change to NURBS-curve, intersection with straight-line/polyline/curve/triangle-mesh etc


Generating Triangle-mesh by Polyline

make triangle-mesh inside closed polyline, make triangle-mesh between 2 polylines, linear-extrude, rotational-extrude, sweep


Editing Triangle-mesh

thicken(defined direction/each vector), smoothen, decrease mesh number, round, separate, extrude(defined direction/each vector), bevel etc


Generating NURBS-surface by NURBS-curve

linear-extrude, rotational-extrude, sweep, make surface between 2 curves, make surface inside 4 curves(Coon's patch), loft, connect, fold, separate, edge-extrude, concentrate on 1 point, round, chamfer, smoothen, 2D offset , 3D offset by control points etc


Conversion between Geometric Entities

(triangle-mesh to sub-division-surface and vice versa)

(straight-line to polyline and vice versa)

(polyline to NURBS-curve and vice versa)

(triangle to triangle-mesh and vice versa)

(NURBS-surface to triangle-mesh)

(metaball to triangle-mesh)

(height-field to triangle-mesh)


Interactive Transform of 3D Objects

expand/reduce on each axis/on same ratio, move/rotate on each axis, rotate on arbitrary axis, cross-section between 2 triangle-meshes(Boolean operation), reproduction with expand/reduce/move/rotate, reproduction on paths, reproduction on vertices,

move control points or vertices to arbitrary direction/on plane/on straight-line, move with expand/reduce, area movement with defined parameters

free-form-deformation, twist, taper, wring, prolong/shrink, shear, bend, pinch


Bone Transform and Inverse Kinematics

joint definition and structure, bone deformation of 3D objects, inverse kinematics


Dialogue Indication on Each Object and Object Change by Dialogue Setting


Measure

position coordinates, distance, angle, coordinate range

indication of characteristics on each object in property dialogue

indicating total number of each entity


View on Edit Screen

show with wireframe/shade of whole/part, dynamic zoom-in/out, dynamic viewpoint change, easy change of isometric/perspective, dynamic perspective view on viewpoint and target point, dynamic look around, viewpoint dialogue and pre-set view, walk-through, transparent material on edit screen, luminescent material on edit screen, texture-mapped object on edit screen


Material Setting

ambient, diffusion, luster, luminescent, transparency, reflection, refraction, surface roughness, realtime preview

3D effect (noise/marble/vapor/wave/ripple/lattice/prominent/tile/anisotropic/clay/grain/gradation etc effect on rendering, availabel to make use as new textures)


Texture Mapping

projection of parallel/cylinder/sphere/cube, realtime adjust of projection center, plural textures, partially transparent texture, interpolation, 3D paint, rubber sheeting, direct mapping on NURBS-surface/sub-division-surface


Rendering Window

ray-tracing-method/global-illumination-method, partial rendering, fog effect, shadow, half-transparent shadow, antialiasing, gradation

additional light source (parallel, point, spotlight, beam, line, area)

defined material effects (including 3D effect), mapped celestial sphere, direct rendering of metaball/sub-division-surface


3D Cursor

size/position/rotational angle, related to parametric primitives, making use of cursor axis for move/rotate/transform/extrude, making use of position/size for reading in external objects, additional light setting


Walk-through

walk-through by mouse operation, register as camera-path


Walk-through-animation

change polyline to camera-path, set cameras on vertices of polyline, walk-through-animation on edit screen, walk-through-animation on set speed, output to AVI file


SDK for developing plu-in module with VC++